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The UI doesn't fit on the screen properly in VR and makes it quite hard to see. When you draw out a weapon it makes you look like you've got massive mutant Hulk sized arms that touch the floor when you bend over and look down. Of course in real life it's a totally unnatural viewpoint and so of course in VR it's totally wrong. It's a kind of fudge to make your arms and weapons viewable when playing on a 2D screen. Like a lot of trad FPS type games, Skyrim uses a separate 3d model for your 1st person view from your 3rd person one. Slight fuzzy feel to all the graphics, but you get used to it and tune into it, like you do with a lot of VR's little quirks. Also the grass and foliage looks messy too. Distant mountains and stuff look great but grassy plains and woodlands look cack. Distant landscapes and forests look kind of urgh! But then they always did in Skyrim, it's just more in your face in VR. The only tweaking I did once in game is to push the sharpening in the Vorpx interface right up to 2.0. I only just caved and bought Vorpx a few weeks back myself to give Skyrim a go. Skyrim for me works quite well with Vorpx.
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